Definition of scope:
I have finished my definition of scope and will have my meeting with my client this week. In the definition of scope I talk about the purpose of the project, which includes my main aim and what my finished product (the game) has to include in order to complete the proposed task. I also talk about the benefits of my game to the organisation I am creating it for, so I have looked at both the benefits for my client and her students as these are the users of the game. The objectives of the project are clear in my definition of scope and look at the objectives are the actual game itself e.g. - It must provide an interactive learning experience for the students and then the objectives for the users of the game e.g. -They must be able to easily use the game and navigate around it, the instructions on the home page of the game must be clear so that no further guidance is needed. I have spoken about the constraints I may face whilst creating the game, and I believe the main one will be making the game appropriate and hard enough to suit the needs of the user, but this issue will be discussed with my client throughout and she will help me with decisions on questions and scenarios. I also thought about the areas of risk, and looking at the main risk being not meeting the completion date as I intend to hand over to my client in February, but the time can be slightly adjusted and it just means I will have to work extra hard and use any spare time I have. The other areas included in my definition of scope are the project roadmap which lists the key dates throughout the project, project resources which talks about the equipment & knowledge I need in order to complete my game and the project stakeholders which are the people who will have an interest of some sort in the project.
I will show my client my definition of scope in our meeting this week and then make any changes she wishes.
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